Paris Games Week is one of the biggest gaming events in Europe but it stays inside a convention hall. The audience it reaches is already the converted: people who bought a ticket and planned to go. As a school project, our team of five built a fictional event agency called Virtua Event and pitched a concept to extend PGW beyond its walls.
The core insight driving the concept: the most valuable audience isn't the one that already comes — it's the tourists, families, and passersby in Paris who would never buy a ticket but can't ignore a gaming bus parked in front of the Eiffel Tower. Paris itself becomes the venue.
The concept was built on three interlocking layers: Reach (the outdoor activations), Content (Paris as a built-in backdrop), and Funnel (outdoor as the hook, in-venue as the reward). Each layer feeds the next.
The communication strategy was anchored around a single clear concept: "Paris becomes a real-life video game." This unlocked a consistent creative direction — glitch-style visuals, an NFC wristband Side Quest passport, TikTok and Instagram challenges using a dedicated hashtag, and influencer-led formats like "24 hours in Paris as a video game." Every activation was designed to be inherently shareable by existing in front of Paris's most recognisable landmarks.
As Head of Marketing for Virtua Event, I was responsible for the audience strategy, the communication plan, and the overall brand positioning of the agency in the pitch.
All figures are projections built into the pitch to demonstrate the concept's potential reach and commercial viability:
Slides, spatial layouts, visitor journey maps, and KPI frameworks from the full Virtua Event pitch presentation.
View presentation ↗The most valuable part of this project was learning to think in systems. Each activation only makes sense in relation to the others — the bus drives people to the venue, the Side Quest app measures the conversion, the venue experience justifies the journey. Designing that chain end-to-end is a different skill from designing individual moments.
Working as Head of Marketing in a five-person agency simulation also taught me how much communication strategy depends on the constraints of the other teams. Budget, logistics, timing — understanding those inputs made my messaging decisions sharper. You can't propose a viral TikTok campaign if the production team can't deliver the content it needs.